A Town Called Panic: Double Fun (2016)

threehalfstar

Double Fun isn’t exactly a sequel in a traditional sense, although it is the latest theatrical release in its franchise since the 2009 feature A Town Called Panic. Rather than standing as a feature length follow-up to its madcap stop motion comedy predecessor, Double Fun is a “one day only” (it actually screened over two days at Prytania Theatre) theatrical event that cobbled together several short films from the A Town Called Panic catalog to reach a very slight feature length as a loose anthology. As a trip to the cinema Double Fun was an amusing novelty, not quite living up to the manic brilliance of the original A Town Called Panic movie, but still functioning fairly well as a crash course in the Belgian cult television show’s surreal, maddening mode of crude stop motion animation & slapstick comedy. It was great to see something so aggressively trivial play out on the prestige platform of the oldest running cinema in New Orleans, but I wouldn’t necessarily call the experience essential (like I would have with Prytania’s 100 year anniversary screening of Cinema Paradiso last year).

The main bulk of Double Fun were two mid-length shorts, titled “Christmas Panic” & “Back to School Panic.” I usually detest watching Christmas-themed media out of season, especially when it’s sacrilegious to the still-approaching holy day of Halloween, but I’ll make an exception when it means watching the KaBlam!-style antics of Horse, Cowboy, and Indian on the big screen. Of the two 2016 shorts, “Christmas Panic” was noticeably inferior to the high concept insanity of “Back to School Panic,” but it was still amusing to watch the Panic gang rob both the kindly Santa Claus & the abusive jerk neighbor Steven in the name of the true Christmas spirit: greed. “Back to School Panic” was the true attraction of Double Fun, starting with a very simple plot of Cowboy & Indian trying to avoid having to return to the classroom and somehow winding up playing with a Being John Malkovich situation inside a farm pig’s mind. “Christmas Panic” was cute & the mini-shorts that buffered the two featured segments of Double Fun were a great glimpse into the humble beginnings of the franchise, with the de-evolution monsters of “Cow Hulk” especially standing out as a treat. However, if A Town Called Panic fans are to seek out just one segment of this theatrical event, “Back to School Panic” is the one that most stands out as exemplary of what makes this manic stop motion franchise so weirdly endearing.

Double Fun works best as a crash course in Panic if you have already seen the feature film, which is likely a much better starting point. The way the anthology is curated answered a few lingering questions I had after watching the absurdist feature film. My main ambiguity about whether the franchise was intended for children or stoned adults was somewhat resoundingly answered by the rowdy groups of young tyke attendees at the screening who met the series of shorts with transfixed silence & wholesome giggling. In a way it seems like the series is moving in a more kid-friendly direction in general, especially in making Horse more of a father figure to the increasingly childlike Cowboy & Indian and in softening the music cues. There’s still the requisite partying, alcohol, theft, violence, and manic tension that makes A Town Called Panic distinct as dangerous-feeling children’s media, but the shift was noticeable. Watching the 2016 shorts mix in with the shoddier quality of the series’ humble beginnings was also illuminating as a recent convert, as was hearing the English-language voice actors in the dubs, which took some getting used to, but felt like insight into how the show is typically packaged outside of Belgium.

If you’ve never seen A Town Called Panic before, I urge you to start with the 2009 feature, as it’s a great reminder of the wonders of stop motion as a medium, even when crudely executed. Double Fun is great supplementary material for the already converted, especially in the unreal sci-fi absurdity of “Back to School Panic,” but it’s not necessarily something you need to kick yourself for missing in its very brief theatrical run. If either of those storylines had been used as a launching point for a proper feature length sequel, however, I might be singing a different tune.

-Brandon Ledet

Kiki’s Delivery Service (1989), Ponyo (2009), and the Weirdly Relaxed Plotting of Hayao Miyazaki Features

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Although the animation medium he works in sometimes pigeonholes his accomplishments, Hayao Miyazaki is truly one of the masters of cinema, right up there with names like Bergman, Hitchcock, Kubrick, and Corman. And just like with a lot of the masters of cinema, I’ve only seen a small fraction of his work and I’m scrambling to catch up. Lately I’ve been making more of an effort to familiarize myself with a wider range  of Miyazaki classics outside re-watching Spirited Away & My Neighbor Totoro multiple times a year, which has lead me to a few less readily recognizable titles like Howl’s Moving Castle & Princess Mononoke over the past year. It’s been difficult for me to distinguish Miyazaki’s work form the rest of the filmmakers at Studio Ghibli in terms of style outside of his fascination with themes like immersion in the natural world & the wonder of flight. While recently watching the features Ponyo & Kiki’s Delivery Service in a single weekend, though, something struck me about the way Miyazaki’s features’ approach plot & pacing I hadn’t yet noticed. Once the director establishes the majesty of his films’ worlds & settings, he’s remarkably comfortable with bringing the story down to a full stop simply to marinate in the immense beauty he’s constructed. I had never noticed before how his films all tend to work this way in their own individual moments of lowkey self-reflection & immersion in setting before watching these two titles in rapid succession. Nor had I noticed how oddly comforting that plot structure can be.

Kiki’s Delivery Service is a simple story about a young witch coming of age as she leaves home to start a new, autonomous life in a foreign city. In an early jaunt of exposition the Miyazaki trademarks of intricate, detailed animation (seen most easily in its shots of wind blowing through tall grass) & wonder with the majesty of flight (she’s a witch after all; she even made her own broom) seem to promise an epic story of witchy misadventures as Kiki tries to find her footing in an overwhelming, sometimes terrifying world. I was more or less expecting The Worst Witch restructured as a big budget adventure epic. The film does feature some dangerous run-ins that fit the mold I’m describing, like an early tussle with some vindictive crows & a climax revolving around a downed zeppelin, but for the most part action & adventure are the furthest thing from the film’s mind. Most people in Kiki’s new city are supportive of the witchy visitor, especially once she becomes familiar & finds a sense of purpose in her broomstick-driven delivery business. For the most part the film’s plot is centered on small scale concerns like “Will she make new friends?” “Will she make her deliveries on time?” and “Will she beat the rain?”  Kiki’s Delivery Service isn’t a tale of a witch venturing out into the world as much as it’s about a witch finding confidence & autonomy within herself, with the film’s most major crisis being whether or not she’ll get her mojo back once her magic begins to fade. The way Miyazaki allows this inner struggle to play out & resonate is to establish a living space (an indoor-kid’s fantasy of an attic loft above a bakery with an ocean view) and allow Kiki to ruminate within it, as if she were morphing inside a cocoon. To pile any more action onto the plot would detract from the impact of Kiki’s inward journey & Miyazaki’s brilliance is in the way he’s comfortable with letting his protagonist’s downtime breathe & slowly mature.

Although its setting trades Kiki’s Delivery Service’s high in the sky adoration with flight for a polar opposite physical realm deep under water, Ponyo follows a similar trajectory in terms of plot & pacing. Miyazaki opens the movie with an immensely intricate galaxy of deep sea wonders, dazzling the audience with a majestic display teeming with underwater lifeforms. This peaceful balance is disrupted when a humanoid fish befriends a small human boy on dry land & shapeshifts to please him, playing out a strange slant on the fairy tale structure of The Little Mermaid. Ignoring the warning that “Fishes with faces who come out of the ocean cause tsunamis,” the two unlikely friends explore a life together at everyone else’s expense, causing a massive flood, as promised, that separates parents – both underwater wizards & overworked nursing home employee mothers alike – from their young children. Again, what’s interesting in the way Miyazaki constructs this fable is that he doesn’t push for big, exciting action sequences at every turn in Ponyo but instead seeks out a languid kind of majesty that’s remarkably confident & emotionally affecting in the way it allows you to sink into the places he’s created. Ponyo’s story works twofold in its development of a heartfelt, but doomed friendship and its sense of loss & confusion in the search of a misplaced loved one. What sticks with you in the film isn’t necessarily specific events or plot points, but rather visual details like a jellyfish galaxy or a candle-powered boat and, yet, an emotional story arc caries through in that setting-specific artistry

I think a large part of the brilliance of Miyazaki’s slow crawl pacing & sparse plotting is the way it allows you to sink into a space. The underwater world of Ponyo & the above-the-bakery apartment of Kiki’s Delivery Service live vividly in my imagination long after the end credits, feeling as real or as tangible as real-life spaces I’ve physically inhabited. As I look back to past films I’ve seen from the director I realize that this aspect has always been a major aspect of his appeal to me. I don’t always remember the finer points of the various adventures & mishaps in his films as much as I remember details like the gloriously crowded bedroom in Howl’s Moving Castle or the inside of the catbus in My Neighbor Totoro or the old woman’s cottage in Spirited Away. I was pondering the other day about what didn’t quite work for me in the recent French animated feature April and the Extraordinary World and I’m starting to think it had something to do with the film’s decision to crowd its runtime with an action chase plot instead of slowing down & luxuriating in the intricately detailed space it had created. The only animated film outside of Studio Ghibli I can think of that similarly pulls this trick off is Little Nemo: Adventures in Slumberland (it even features a Ponyo-like flood), which, no surprise, Miyazaki himself had apparently worked at some point during its long, troubled production. The director’s reverence for defined space over quickly plotted pace has a special touch that allows you to mentally live in his worlds that some less pointed works would allow to fly by in a blur. For some reason it took rapid succession viewings of Ponyo & Kiki’s Delivery Service for me to catch onto that aspect of his work, but looking back I realize it had been there with me all along.

-Brandon Ledet

April and the Extraordinary World (2016)

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twohalfstar

Movie magic is complicated alchemy. The hand-drawn French animation feature April and the Extraordinary World seems tailor made to have me on the floor, drooling. It’s a welcome reprieve from the flat, CG animation style that’s dominated nearly everything outside Studio Ghibli productions & stray stop-motion animations for the past couple decades. It stars a cool, fiercely independent female scientist & her sarcastic cat sidekick in its lead roles. It begins with an impressively ambitious alternate history sci-fi premise that sets the table for a grand, one-of-a-kind adventure. By all means I should’ve been over the moon with what the film delivers, but it never quite clicked for me. April and the Extraordinary World has all necessary ingredients to make movie magic, but there’s something noticeably off in the recipe.

Part of the problem might be that the movie throws so much of its narrative weight into its go-for-broke premise that there’s not much room left for genuine wonder after its opening exposition. Before we meet our scientist & feline heroes we’re steamrolled with a history lesson in an alternate timeline where famous scientists are abducted by a totalitarian French Empire of Napoleonic lineage and the resulting world is a steampunk’s wildest dream of coal-powered inventions & antiquated-yet-futuristic doohickies. There’s an awe-inspiring aspect to the film’s Future in the Past fantasy realm that recalls Miyazaki works like Howl’s Moving Castle, but never quite touch that master’s skill for emotional impact or his patience with luxuriating in the worlds he creates. The film somehow boils its vast, exciting plot into a generic chase film in which our two outsider heroes must protect a magical MacGuffin (a fix-all cure to death, aging, seemingly any illness) out of the hands of a malicious government & a mutated pair of failed experiments hellbent to destroying the planet. Once you strip it of a few quirks, the story is more or less interchangeable with that of any bloated superhero summer blockbuster of the past decade, which is a damn shame considering the massive potential of its launching point.

April and the Extraordinary World is a beautifully animated film, but I spent most of its runtime passively enjoying that visual treat without engaging with its emotional or narrative core. There are a couple ideas at play that make great use of its premise – only the older generation remembers a world with trees thanks to pollution & the world’s remaining scientists are forced into either hiding or weapons production – but for the most part it crams its extraordinary sci-fi ambition into an extra ordinary action chase plot. April and the Extraordinary World has all the necessary pieces to construct a gorgeous work of sheer wonder, but I found myself instead often wondering when it would finally be over. I hope its formula is more impactful for other people intrigued by the various charms of its individual building blocks, but I mostly zoned out on its emotionless proceedings & focused on the pretty lights & sounds. The movie is almost passable as pretty good, but it’s made of some fantastic material, an alchemist’s formula that should have produced pure gold.

-Brandon Ledet

Kubo and the Two Strings (2016)

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It would be dishonest of me to echo the complaints about how lackluster this summer’s movie offerings have been, since I’ve enjoyed so much of what’s been released, from major productions like Paul Feig’s unfairly-reviled Ghosbusters reboot & Shane Black’s neo-noir comedy The Nice Guys to weirdo indie outliers like The Fits & The Neon Demon. Where I sour on 2016’s movie industry output, however, is in those films’ box office numbers, which are dismal at best. Seemingly, the only movies able to make significant money in our current cultural climate are either bloated superhero spectacles or CG-animated films featuring talking animals. What’s frustrating me the most this week is that Kubo and the Two Strings, the latest masterful offering from the stop-motion animation marvels Laika, satisfies both of those requirements in its own way. It features both an in-over-his-head protagonist with superhuman abilities and his talking animal sidekicks and yet, like so many other great films this year, it’s flailing in its opening weekend attempt to recoup a significant fraction of its production costs. Kubo and the Two Strings alone is proof positive of 2016’s major cinematic conundrum: great films are being made; it’s just that no one’s paying to go see them.

Inspired by Japanese folklore & the rich cinematic past of samurai epics, Kubo and the Two Strings is at heart a story about the power of storytelling & the ways memory functions like potent magic. The film’s titular protagonist is a small boy who makes a living for himself & his disabled mother by telling stories for market place shoppers’ spare change in town. Kubo illustrates his own tales by playing his banjo-esque musical instrument, the shamisen, which brings to life colorful sheets of paper that fold into origami shapes & act out his stories as he narrates. What the townspeople don’t know is that the witches, samurais, and magic moon kings of Kubo’s stories are also a real life part of his past . . . which is why his tale doesn’t yet have an ending, a frustrating quality that always leaves his audience hanging. When that past catches up to him Kubo is caught in the middle of two opposing quests: his own mission to reclaim his deceased father’s armor and his witch & moon king enemies’ quest to steal his only remaining eye (finishing a job they started when he was only a newborn) and, thus, destroying his capacity for empathy & his free will. Kubo’s only company on this journey are a goofball beetle in samurai armor (Matthew McConaughey in his best performance since Interstellar) and a no-nonsense monkey (Charlize Theron, who’s just as fierce here as she was in last summer’s Fury Road). Along the way Kubo learns the responsibility & discipline necessary to command his magic abilities, but more importantly he learns that only he can bring a happy ending to his own story, however bittersweet.

A lot of what makes Kubo and the Two Stings such an overwhelming triumph is its attention to detail in its visual & narrative craft. As with their past titles like Coraline & ParaNorman, Laika stands out here in terms of ambition with where the studio can push the limits of stop-motion animation as a medium. The film’s giant underwater eyeballs, Godzilla-sized Harryhausen skeleton, and stone-faced witches are just as terrifying as they are awe-inspiringly beautiful and I felt myself tearing up throughout the film just as often in response to its immense sense of visual craft as its dramatic implications of past trauma & familial loss. The film also allows for a darkness & danger sometimes missing in the modern kids’ picture, but balances out that sadness & terror with genuinely effective humor about memory loss & untapped talent. What’s really impressive here, however, is its efficiency in storytelling. There isn’t a single image or element at play, from a woven bracelet to a paper lantern to an insectoid buffoon, that doesn’t come to full significance if you lend the film enough patience. Kubo and the Two Stings could’ve easily rested on the laurels of its visual spectacle, a result of infinite hours of painstakingly detailed labor in an animation studio, but it instead pours just as much care & specificity into its reverence for traditional storytelling. Nothing presented onscreen is wasted. This is narrative prowess at its most essential & efficient, an attention to craft reflected in the fact that the film’s protagonist himself is a storyteller & an animator in his own right and that his quest mostly centers on a desire to seize & steer his own narrative to a satisfactory ending. This film definitely falls into the category of cinema about cinema, art about art, but it doesn’t call attention to that conceit. It all takes naturally & beautifully as the plot continually folds in on itself like intricate origami.

What films do you consider the height of stop-motion animation as a medium? The Nightmare before Christmas? Fantastic Mr. Fox? Alice? Mary & Max? Kubo and the Two Strings easily belongs in the conversation at even a moment’s glance. The film boasts an impressive depth of visual detail & intricately mapped-out story structure, yet it’s remarkably light on its feet, leaving plenty of room both for moments of levity & for heart wrenching blows of emotional impact. Just watching the endless parade of bland talking CG animal kids’ comedies in the trailers preceding Kubo and the Two Strings, each more annoying & forgettable than the last, is enough of an eye opener as to why this film’s arrival in our current cinematic climate is such a goddamn relief. You owe it to yourself to watch this modern classic on the big screen and, please, bring a friend. The idea that there are no great films being released this year, that Hollywood is simply out of ideas and the world was somehow more creative or inspired in past decades is honestly getting to be more than a little silly. There are plenty of great films in the theater right now. We just need to get smarter about throwing our attention & dollars at them. I suggest starting with Kubo and the Two Strings. You could do far worse with your money than escaping the August heat in the air-conditioning, admiring a projection of a modern animation masterpiece in the comfort of public darkness.

-Brandon Ledet

Scooby-Doo! & WWE: Curse of the Speed Demon (2016)

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three star

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I’ve gone on record as enjoying the first WWE/Scooby-Doo collaboration WrestleMania Mystery (the Flintstones collaboration Stone Age SmackDown was even better), but was a little skeptical that a sequel could find much more room to play around with the concept of a Scooby-Doo pro wrestling picture than what’s established in the original. The first film brings the gang to WrestleMania where they meet a bunch of famous “WWE Superstars” at the company’s biggest annual event & help solve the mystery of an improbable specter threatening to ruin the spectacle, in this case a bionic ghost bear (seriously). I expected a sequel would simply repeat the same exact scenario with a fresh batch of pro wrestlers & lazily call it a day, but Curse of the Speed Demon accomplished much more than that on the creative end. Recognizing that its larger-than-life cast of musclebound characters don’t necessarily have to live in a wrestling ring in their animated form, Curse of the Speed Demon picks an entirely new context for them to flex muscles & deliver promos in: off-road monster truck racing. The sequel to WWE’s original Scooby-Doo collaboration plays less like an animated pro wrestling picture & much more like a little kid’s imagination as they smash together Hot Wheels toys in a sandbox.

Instead of attending a second WrestleMania, Scooby & the Mystery Gang find themselves at Muscle Moto X, an impossible Vince McMahon startup that combines monster truck mayhem with dirt track speed racing. (Though, I guess if McMahon were to start a dirt track monster truck racing division of his brand, that name might not be far off, considering the long-gone XFL.) The film gets further & further away from realistic versions of what off-road pro wrestling monster truck races might look like (as unrealistically goofy as that starting point is on its own), eventually just says “Fuck it.” and indulges in some Mario Kart-type cartoon race tracks you’d find doodled in an eight year old’s dream journal. Much like the ghost bear of the last Scooby-Doo/WWE picture the proceedings here are mucked up by an otherworldly threat, in this case a literal speed demon known as Inferno, which may or may not be someone involved with the company trying to sabotage the success of Muscle Moto X. Although the wrestlers are not in their usual squared circle habitat, they’re more than willing to bodyslam & tussle with Inferno on the dirt track until the demon’s true identity can be revealed. WWE personas mix with Scooby-Doo’s harmless, trademarked stoner humor and, viola!, you have an enjoyably campy kids’ picture that captures the spirit of pro wrestling without all that pesky pro wrestling getting in the way.

Of course, as a pro wrestling fan, a lot of the fun of indulging in disposable trash like this is in seeing beloved WWE performers doing their thing in animated form. For the most part, the contributions are enjoyable, if not predictable here. Michael Cole & Seamus do their usual thing: inanely providing play-by-play & interspersing action with unprompted shouts of “Fella!” respectively. Paige bounces some of her mall goth sarcasm off the similarly difficult to read Lana & Rusev, which is an interesting dynamic that would likely never occur in a wrestling storyline. In-the-ring high-fliers Kofi Kingston & Los Matadores defy gravity in some really goofy cartoon logic. Vince, HHH, and Stephanie McMahon present a human face for the company & A-Lister The Miz constantly points to the absurdity of the whole ordeal in lines like “Another monster attack? Really?” & “Strangely enough, I’ve been mauled by a monster on a midnight jog before,” referring to events of the first film. It’s the more over the top characters who really steal the show, though. The Undertaker is especially game, gravely reading lines like “Rust in Peace” [to his deeply mourned, irrevocably smashed vehicle] or gleefully driving a souped-up, sandwich-shaped food truck & saving the day with a sausage link lasso. It actually makes sense that Taker would be in the center of this film’s story, given that the auto-performer Grave Digger is pretty much the monster truck version of the wrestler & I suspect that exact dynamic is what the film was initially built around. Taker fills the role well, bouncing off the Mystery Gang’s comedic sensibilities (with the voice of Velma now filled by half of Garfunkel & Oates, Kate Micucci, and Shaggy being the eternally imprisoned in the role Matthew Lilard), but he’s not the most interesting player in the game. That would be the Rhodes family.

I think there’s great camp value potential in WWE’s collaborations with the Hanna-Barbera brand that’s not quite fully realized yet at this third-film-in juncture. Curse of the Speed Demon finds a lot of goofy room to play with its basic “super stars & super cars” concept, like in the Michael Cole-shouted line, “Only The Undertaker could fly a sandwich out of the jaws of oblivion!” However, I think they could push the cartoon absurdity even further, as evidenced by the way the film uses the Rhodes brothers Goldust & Stardust. Because the temporal demands of production necessitate that these collaborations will be behind on current WWE storylines, Curse of the Speed Demon brings Goldust & Stardust back to the delightful heights of their absurd, magical “Cosmic Key” era of promos, which I believe was back in the late summer of 2014. Including other now-outdated storylines like The Authority (or, for that matter, the now departed from the company/galaxy Stardust and, even more sadly, the departed from this mortal coil Dusty Rhodes) is a little awkward, but the magic of The Cosmic Key silliness suggests an even more out-there kind of goofery the company could reach for, with all of the characters’ magic dust &strange hissing. At the end of my review for the first Scooby-Doo/WWE film I suggested that I’d like to see a Stardust Meets the Jetsons picture (something that’s pretty damn unlikely now). I want something like Huckleberry Hound in a New Day unicorn & rainbows cartoon. I want to see the concept pushed to the point where Hanna-Barbera characters meet WWE performers in their own strange worlds nestled in their gimmicks instead of their profession.

Curse of the Speed Demon starts to hint at that go-for-broke cartoon logic potential by giving Goldust & Stardust so much strange screen time (along with their now deceased father, which was about as sincerely touching of an inclusion as you could expect from a Scooby-Doo pro wrestling feature) & by removing the action from the wrestling ring in favor of an outlandish monster truck racing setting. I say push it even further. Much like the works of Mario Bava & Dario Argento (who I’ll admit I’m only referencing for the absurdity of it), the mysteries at the heart of Scooby-Doo are not nearly as important as the style in which they’re told, which is typically a campy take on old-fashioned haunted house horrors. There’s a lot of room for playing within that dynamic while sticking to kayfabe in the in-the-ring gimmicks of folks like Stardust or the Undertaker or The New Day or, hell, even the Wyatt Family (who I loathe to watch due to their monotonous promos, but could totally work in a haunted house cartoon). Curse of the Speed Demon finds the right tone of the cartoon-wrestling hybrid I’m describing in certain moments (The Miz putting the speed demon Inferno in a figure four leg lock or the Undertaker tombstoning him come to mind, as does the film’s basic premise, which feels like something I might’ve come up with while riding my WWF Big Wheels as a kid). It just needs a little more of a push into that detached-from-reality direction for this cartoon WWE Universe to really stand out as a memorable campy delight. As for now, they’re doing some surprisingly amusing work & I’m sure a lot of the wrestling-obsessed kids out there are eating it up, which is good enough to keep my attention for now.

-Brandon Ledet

Super Mario Bros. (1993)

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fourstar

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There are few films, campy or otherwise, that better exemplify the fine wine rule than Super Mario Bros. The first & only live action Nintendo adaptation continuously gets better with age & I fall further under its intoxicating spell every time I watch it. This is a box office bomb critics have long slammed as definitive proof that video game adaptations are an inherently bad idea, but those marks against its character matter less with every passing year. Super Mario Bros. is a cartoonish fantasy comedy that somehow, unfathomably marries elements of Blade Runner, Jurassic Park, and Who Framed Roger Rabbit? into one unholy cacophony of cinematic cheese & bloat. I marvel at this film’s sheer audacity every time I watch it, just as I find myself continually reeling from its grocery store joke book humor in the exact same breath. Without the pressure for Super Mario Bros. to prove or disprove that a video game adaptation could possibly be worthwhile (there’s now a crowded field of examples to swing that conversation either way you want it to go), the film has found a nice, comfortable space of its own as a cult-worthy camp fest. It’s thoroughly ridiculous, but it’s ridiculous in a fun & above all memorable way that dares you to sour on its 90s relic antics, but never gives you a solid reason to. Super Mario Bros. is a great film. It’s a little sad that three decades later it still feels a little transgressive to say so.

The only video game imagery that graces the screen in Super Mario Bros. is an opening prologue featuring pixelated dinosaurs in a fictional version of reality where the force of the meteor that extinguished the dinos & started the Ice Age created an alternate dimension in which humans evolved from reptiles instead of apes. If that doesn’t sound like a video game to you, much less the plumber-and-princess adventure game that iconically defines the medium, that’s because this movie is floating in its own bizarre orbit lightyears outside the property it’s supposedly adapting. There are video game-type dinos in that opening prologue, though, which proves that the husband-wife directorial team that helmed this major studio disaster are aware that Super Mario Bros. previously existed as a game with its own characters, motivations, and basic aesthetic. They just chose to ignore all that in favor of their own bonkers sense of whimsy, a fantasy realm that calls into question whether or not they’re also aware that there’s no possible way that the dino-killing meteor crash site could’ve been in Brooklyn or that a reptilian-evolved humanity would be so different from our primate selves that they’d be almost entirely unrecognizable as humans at all. No matter. This is a big budget kids’ fantasy adventure at heart, so its faithfulness to video game lore or basic science is almost entirely beside the point in the question of its entertainment value.

There are, admittedly, a few details of the Super Mario Bros. film that vaguely resemble their video game source material. They at least included some of the same characters: Mario & Luigi are Italian plumbers from Brooklyn, NY, which feels about as faithful to their video game visages as you can get. Princess Peach is now Princess Daisy for some unexplained reason, but it’s a mild change at best and the boys still have to venture out to rescue her from the reptilian clutches of an evil monarch named Koopa, which is more or less where the video game’s narrative begins & ends. Other details begin to get a lot fuzzier, though. Instead of being a giant, scary turtle-dragon motherfucker that lives in a castle full of lava, Koopa looks an awful lot like Dennis Hopper doing a dead on impersonation of Donald Trump (complete with the gaudy tower & political grandstanding). Toad is the furthest from his original form, ditching his miniature guru looks from the game in favor of a delightfully out-of-place, full-sized Mojo Nixon singing dumb protest songs about King Koopa on street corners. Staying faithful to the video game can be a double edged sword, though, as is exemplified by the baby dino Yoshi, who is cute as a button in this film, but also much more along the lines of Jurassic Park-type dinosaur puppets than what his video game creators likely intended. One of the reasons Super Mario Bros. stands out as such enjoyable schlock is that it embraces this damned if you do, damned if you don’t mentality whole-heartedly and just runs wild with the freedom adapting a video game with a very thin backstory affords it. It includes just enough characters & visual cues to resemble the Super Mario Bros. game at a glance, but does anything but keep it safe in the way it fleshes out their universe.

The most common argument against cinematic video game adaptations is that they necessitate a backstory where none is truly needed. No one playing the Super Mario Bros. game is likely to care exactly how or why the princess they’re rescuing was captured by an evil dino turtle dragon; they just hop in the green pipes & smash the mushroom-shaped baddies that get in the way of saving her. A movie requires a little more narrative coddling & a lot of the fun of Super Mario Bros. is in tracking how it either stays faithful to the game’s basic layout or disregards it completely on a minute to minute basis. The film is confident enough in its own right to exist as a standalone property that it ditches the fantasy genre brick & mortar castles of the video game for a distinct Blade Runner-style of urban dystopia. However, it also bends over backwards to include a way for Koopa’s guards to shoot the video game’s fireballs or make sense out of the role mushrooms & fungus have to play in all this (in the shape of a hideous fungal life form that would give Cronenberg nightmares). In some ways the film completely runs wild, like in its creation of an alternate dimension where the entire globe is one vast desert outside a single metropolis or in its de-evolution weapons that can turn people “back” into lizards. There’s also a few areas of compromise between the two extremes, like an inclusion of goombas that makes them out to be de-evolved lizard people instead of tiny mushroom monsters so that both properties can get equal representation. Super Mario Bros. plays along just enough to pass as a video game adaptation, but takes tremendous glee in constructing its own over-the-top fantasy realm where lizard people fight over a dino dictator’s crumbs & dance “Thriller” video-knockoff routines to bullshit like “Everybody Do the Dinosaur.” It’s an insane spectacle from front to end and because it feels little need to stay close to its source material’s limited backstory beyond its basic sketch and it’s a pleasantly unique spectacle at that.

Divorced from its source material, Super Mario Bros. is barrels of vapid fun. I honestly believe there are few children’s films from its era that match it in terms of ambitious set design, campy humor, and pure, directionless inanity. A lot of the film’s charms are a credit to the performances of Bob Hoskins & John Leguizamo as Mario Mario & Luigi Mario (speaking of video game background info that didn’t need to be developed), as well as Hopper’s Koopa-Trump & Harry Potter’s wicked aunt, Fiona Shaw, as his soul-sucking sidekick. Hoskins in particular is pretty great as the titular plumber & I honestly believe this film is his best work outside his iconic turn in Who Framed Roger Rabbit?. It’s way too easy to buy Hoskins as a spaghetti-slurping Brooklynite, to the point where I’m never truly convinced that the now-deceased actor actually hailed from Britain. Besides the cartoonish performances from the cast, I also appreciate how intricately detailed its production design can be. There’s a consistency in the leather spikes fashion wear that seem so popular in Koopa’s alternate dimension Brooklyn & I’m always picking up on new, small details hiding elsewhere in the fake city’s dingy nooks & crannies: Mario’s NYC apartment features a plunger rack instead of a gun rack; there are tiny lizard rodents fighting over the city’s plentiful trash; the de-evolution chamber is operated by a Duck Hunt controller; Mario & his girlfriend have plans to attend WrestleMania; a run-down cinema is screening I Was a Teenage Mammal, etc. Then there’s the now-disturbing shot of the Twin Towers partly dissolving thanks to Koopa’s evil deeds, an image that looks strikingly similar to a real life tragedy from a decade after this film’s release. As much fun as these grimy details can be, however, this is still just a silly children’s media fantasy, a fact that becomes apparent when everything magically, inexplicably reverts back to normal once Koopa is defeated (in a moment punctuated by Mario delivering the glorious one-liner “Later, alligator” to the evil, reptilian brute).

It’s a shame that Super Mario Bros. was scorned for its absurd deviations from its paper thin source material in its time. In the decades since it’s become increasingly apparent that devotion to its video game roots would have left the film far more mild & forgettable that it ended up being by learning to cut the kite strings & float on its own over-the-top, over-budget inanity. This is one remarkably silly movie and it’s amazing that it ever managed to reach theaters in the first place. My only complaint at this point is that it teased a sequel that never arrived because audiences were more than eager to let it die on arrival. Continuing down this absurd path could’ve lead to something even more amusing & special had audiences given it the chance.

-Brandon Ledet

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

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fourstar

campstamp

I’ve been a loud defender of the Michael Bay production of Teenage Mutant Ninja Turtles since it first oozed into theaters two years ago. I went as far as to call the film “The Best Bad Movie of 2014” & “the last five years of bad taste in a nutshell”. High praise, I know. My point was that it’s the exact kind of campy cheese that in its own trashy way reveals & documents more about the blockbuster filmmaking landscape than a more prestigious property possibly could. It’s most useful in this world was as a perfect encapsulation of our worst cinematic tendencies, a cultural relic for future generations of schlock-hungry fools.

That trashy time capsule’s follow-up, a sequel titled Out of the Shadows, is just as enjoyable as the first Ninja Turtles film, but for an entirely different reason. Instead of pushing the brooding grit of the post-Dark Knight era of needless reboots to its most ludicrous extreme like its hilariously hideous predecessor, Out of the Shadows calls back to the light, fun, cartoonish energy that made the original Ninja Turtles trilogy such a nostalgia-inducing pleasure in the 1990s. I guess you could argue that banking on 90s nostalgia is a snapshot on where blockbusters are seated in 2016, but that’s not what makes Out of the Shadows special. Here’s what does make it special: a manhole-shooting garbage truck modeled after the franchise’s infamous pizza van toy; a pro wrestler that plays a tank-operating rhinoceros; a perfectly hideous realization of the villainous mech suit-operating brain Krang; etc. Given enough time, this is a film both silly & visually memorable (read: deeply ugly) enough to generate its own future nostalgia entirely separate from that of a previous generation’s (not that it was above playing the 90s cartoon’s theme song over the end credits). Kids are going to grow up loving this movie and its reputation will outlast the short-term concerns of however well it does or doesn’t do at the box office this summer. In that way, it’s a successful work of art.

I wasn’t quite so sure about Out of the Shadows during its early plot machinations. Early scenes of Megan Fox’s April O’Neil working “undercover” as a nerd (a hot nerd, as the leering camera insistently reminds you) and the titular turtles airlessly navigating a CGI cityscape are a cruel, dull bore. My enthusiasm picked up fairly quickly, however, thanks to the aforementioned pizza van/garbage truck. You see, this isn’t just a recreation pizza-shooting toy from my own youth; it’s one that adds the ludicrous appendages of mechanical arms that operate cartoonishly oversized nunchucks. Why? Why not. The film’s plot gets kicked into action by a highspeed prison break (complete with producer Michael Bay’s calling card excess of explosions) that frees the wicked Shredder from the temporary shackles he’s locked in at the end of the last film. A teleportation device places Shredder in the mechanical hands of the evil alien brain Krang, who opens up a world of purple ooze (you can’t get much more 90s than ooze, right?), interdimensional portals, alien warships, and all kinds of other high-concept wankery. The goal of these conflicts is, of course, to provide simple obstacles for the turtles to overcome, but I have great respect for the over-the-top, Saturday morning cartoon choices the film makes to set those targets up. It’s certainly a refreshing change from the too-dark-for-its-own-good villainy brought to the screen by William Fichtner in the first film, as amusing as that was to watch.

While we’re talking Krang, I’ll just go ahead & say he’s very close to being the greatest villain I’ve seen onscreen all year (the slight advantage goes to the much more naturalistic presence of Black Phillip there). An unholy combination of Yoda, Audrey II, and the oversexed gator from All Dogs Go to Heaven, Krang’s vocal performance is perfectly pitched in its over-the-top scenery chewing. He’s not alone. Tyler Perry’s signature yuck-em-up hokeyness is put to brilliant use as a low level villain mad scientist that’s less Dr. Frankenstein & more Neil deGrasse Tyson meets The Nutty Professor. Will Arnett returns to his role as the scaredy cat cad of the previous film, but is allowed far more breathing room to ramp up the pomposity. One of my favorite gags in Out of the Shadows is a scene where Arnett’s bagging his own breath in ziplocks to sell to schmucks impressed by his newfound celebrity as the turtles’ wing man. Pro wrestler Sheamus is perfectly cast here in his own corny way & probably could live out the rest of his life playing bit parts in kids’ movies without breaking a sweat. Tony Schaloub is still a hideous CGI sewer rat father figure. Megan Fox is still a hopelessly bland non-presence, but I began to find amusement in the way she constantly posed & mugged for the camera for absolutely no reason at all. Oh yeah, and Dennis “The Dummy” Duffy from 30 Rock drops by just because. These aren’t performances that are going to win any awards, but they are perfectly suited for kids’ media goofery. Actually, Laura Linney’s performance as a besides-herself police chief might be worthy of an award in a more serious film, but she’s always perfect so there’s no real surprise there.

I don’t want to oversell the shift in tones here. This is still the bloated, grotesque CGI spectacle people understandably pinched their noses at two years ago. As much as I enjoyed every bizarrely lovable second of Krang content in Out of the Shadows, he’s still a disgusting, digital depiction of a sentient brain literally mashed inside a giant, clunky robot. It’s gross. But, hey, kids love gross shit. The film makes a conscious effort to move away from the Dark Knight grit of its predecessor to take delight in such cheap, silly pleasures as watching a two ton warthog eat a trash barrel’s worth of spaghetti while his hairy CGI nipples jiggle. I got the same feeling watching Out of the Shadows as I did with last year’s excellent Goosebumps adaptation: kids are going to grow up loving it & that’s all that really matters. I’ll even go as far as to say that the film finds genuine pathos in unexpected places, namely the teen turtles’ anxiety over the way society treats them not as the good guys, but as hideous, mutant monsters (a feeling all teens share at some point, right?). I especially like the way the turtles describe themselves as “four brothers from New York who hate bullies & love this city.” It gives them a real Steve Rogers or Judy Hopps vibe I can genuinely get behind. That’s not what makes this film such a deliciously fun exercise in trash cinema delirium (that’d be Krang), but it was yet another admirable aspect of a remarkably silly, deeply ugly children’s film I had no business enjoying nearly as much as I did.

-Brandon Ledet

The Straight Story (1999)

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threehalfstar

I’ve been intrigued with The Straight Story for a while. It’s the only David Lynch movie to get a G rating from the MPAA and  the only one to be released by Walt Disney Pictures. It’s also based off a true story, which is interesting in its own way. I’m a big fan of the worlds Lynch creates. They’re weird, eerie, and usually unsettling. I thought maybe Disney didn’t realize what they were releasing, that maybe it’s a strange hidden jewel.

Instead, it is like the title suggests a straightforward film, but that’s not necessarily a bad thing.

Alvin Straight (Richard Farnsworth) is old. He doesn’t have a driver’s license, because he can’t see. He refuses to use a walker so he walks with two canes. He has the weight of a lifetime of memories and regrets on his shoulders. He is encumbered and refuses to admit it. His brother Lyle (Harry Dean Stanton) in Wisconsin has a stroke. Alvin, being a stubborn old geezer, decides that he will ride his lawn mower from Iowa to Wisconsin.

At the beginning, we’re treated to some really Twin Peaks vibes due to the soundtrack by Angelo Badalamenti and the b-roll footage of grain harvesters cruising down the rows of crops. Moments like those happen throughout the film, but for the most part The Straight Story‘s a pretty normal, heartwarming family movie. It’s bizarre in its unexpected-from-Lynch lack of bizarreness. By practicing restraint, though, he makes a very intimate film.

Most of the movie is Alvin riding on the shoulder of highways, at probably 5 mph, with nothing else going on but soundtrack and scenery, fields on fields on fields. Some of the movie, however, is Alvin’s one-on-one conversations with the people he meets on the road. This movie turns a real old man’s story into a real folk legend. He encounters and soothes the people caught up in the fast busy world. He provides an open ear for concerns and worries. The thing that gets me here is that yes, it’s a movie about an old man charming people with his life lessons and by all accounts that should be Hallmark cheese, but there’s something so genuine about these moments. Farnsworth really does a great job of carrying the movie on his shoulders (or in his trailer pulled by a lawn mower). You never know whether or not this is how the real Alvin Straight was, but you really hope he was. And by the end you even kind of believe he was.

-Alli Hobbs

Mulan (1998)’s Gender Identity Exploration is Only Convincing for the Length of a Single Ballad

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I’m not entirely sure how it came to this, but I recently found myself watching Disney’s Mulan for the first time nearly two decades after its initial release. It was somewhat wise to avoid the movie for so long on my part. I’d hate to complain at length about something that was never made for my enjoyment in the first place, so I’ll avoid being too harsh here on the film’s flat CG slickness or its garbage comedy routines starring Eddie Murphy as a pipsqueak dragon. Instead of fully restraining myself from the conversation, however, I would like to touch on the one aspect of Mulan that makes it an interesting outlier in the realm of Disney-animated romance/fantasy: its exploration of gender identity.

You’d expect that a children’s movie from one of the world’s largest media conglomerates with a crossdressing protagonist would get a lot of praise for its bravery in exploring gender identity & expression on such a large, international stage and, indeed, a quick Google search of “Mulan trans” heeds a wealth of Tumblr posts doing just that. What was interesting to me as a first-time viewer, however, was that the movie itself was not fully committed to this ideal of trans representation. The titular Mulan is not presented to the audience as a trans man. Donning male garb & persona to serve in her aging father’s place in the Chinese Emperor’s army, Mulan joins a long history of women who crossdress (especially during war time) to gain agency & autonomy. She wears men’s clothes to escape hateful remarks like “Teach your daughter to hold her tongue in a man’s presence,” not because she necessarily identifies as a man. The film treats crossdressing in the classical comedic sense of a Shakespearean farce. It’s  a source of amusement & never reaches past a depiction of transvestism to genuinely explore/represent transgender issues.

That is, not officially. Although Mulan doesn’t actually identify as male, there is an undeniable trans subtext to the film. Her peers & ancestors call her a “crossdresser”& a “lunatic” in outrage, which surely resonates with at least one viewer or two out there who’ve suffered similar bullying when expressing their gender identity in public. There’s also a lot of attention paid to Mulan’s efforts to “pass”. She’s depicted wearing a binder over her breasts. She’s coached into using a deeper register voice, walking with gait, acting like a violent oaf, etc. Even though Mulan herself is not a trans man, a lot of her conflict seems true to certain facets of the trans experience. You could even argue that Mulan’s distress with having to live & appear as a man despite her true gender identity is a reflection of the way forcing someone to live a lie based on societal norms is emotionally abusive. However, this gender identity subtext is never as explicit in the movie as it is during an early scene where Mulan sings the song “Reflection”.

“Reflection” is such a strong, emotionally fragile ballad that cuts through nearly all of the Disney bullshit to reveal something truly heartfelt and vulnerable. For much of the film, Mulan is treated like a crossdresser and a source of shame, but “Reflection” almost changes the meaning of those exchanges entirely. The song makes it feel as if Mulan is a trans man, just one without the proper words or context to express that identity. Within the plot of the film, it’s meant to play as a mere expression of frustration with performing certain gender & societal roles that would please her family. The song appears even before the first time she dons male garb, after all. The subtext goes much, much deeper than that, though. It’s hard to even explain how striking & powerful the song plays when considered as trans subtext. It’s something you have to see & hear to believe:

Look at me
You may think you see
Who I really am
But you’ll never know me
Every day
It’s as if I play a part
Now I see
If I wear a mask
I can fool the world
But I cannot fool my heart

Who is that girl I see
Staring straight back at me?
When will my reflection show
Who I am inside?

I am now
In a world where I
Have to hide my heart
And what I believe in
But somehow
I will show the world
What’s inside my heart
And be loved for who I am

Who is that girl I see
Staring straight back at me?
Why is my reflection
Someone I don’t know?
Must I pretend that I’m
Someone else for all time?
When will my reflection show
Who I am inside?

There’s a heart that must be
Free to fly
That burns with a need to know
The reason why

Why must we all conceal
What we think, how we feel?
Must there be a secret me
I’m forced to hide?
I won’t pretend that I’m
Someone else for all time
When will my reflection show
Who I am inside?
When will my reflection show
Who I am inside?

Holy shit.

I don’t think  Mulan‘s a particularly good or handsome or even entertaining movie. The one time I remember being struck by what it accomplishes on a technical level is during a brief synth-scored suiting up sequence where its titular protagonist wears armor for the first time. The rest of the film was mostly me rolling my eyes at the sassy dragon or the drag jokes or whatever other CGI-aided abomination was boring me to tears from minute to minute. Still, I don’t think it’s fair to hound Disney for not fully committing to the trans narrative of its unorthodox protagonist. Any kind of representation on the queer spectrum would’ve been a lot to ask for a children’s film released 20 years ago by a conservative media giant. All I’m really saying here is that the massive power of “Reflection” turns all of that on its head. The song subtly, devastatingly warps Mulan’s central story & emotional arc, calling into question the exact meaning of everything that follows. Disney may have openly, deliberately addressed the fundamental nature of societal gender roles throughout the film, but none of that feels as strong or as subversively progressive as the trans subtext of “Reflection.” It’s a really powerful, truly vulnerable moment in a mostly lifeless film that could’ve used more like it.

-Brandon Ledet

The Jungle Book (2016)

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fourstar

I’ve gone on record as not being a particularly huge fan of Jon Favreau’s Iron Man movies, but it seems the director might’ve learned a thing or two about how to deliver a big budget CG spectacle while helming that franchise. Favreau’s latest effort, The Jungle Book, is a “live action” remake of a Disney animation classic & marks the director’s most impressive work to date. I put “live action” in quotes because there’s really only one live action character here existing in a computer animated world, newcomer Neel Sethi as the protagonist Mowgli, which sort of positions The Jungle Book among nostalgia-inducing titles like Who Framed Roger Rabbit? and, less deservedly so, Cool World. The film intentionally cultivates this nostalgic lens through certain subtle details like a decades-old yellow font for the credits that look like they were lifted straight from an ancient VHS cassette. It’s a smart decision that eases the audience into a certain level of comfort & familiarity despite the state-the-art technical prowess on display. Again, Favreau seems to know exactly what he’s doing here, as if he’s seen it all before.

The story of The Jungle Book may be familiar to many audiences by now, but I’ve personally never read its Rudyard Kipling-penned source material & it’s been a good two decades since I’ve seen the Disney original, so I honestly didn’t remember jack shit about it going in. The only detail of The Jungle Book that was clear to me when I entered the theater yesterday was the character Baloo’s personal anthem “Bear Necessities”. Indeed, the modern version of this story doesn’t truly come alive until Baloo’s personal laid back huckster philosophy enters the scene. Early depictions of the lovable scamp Mowgli interacting with various animals of the jungle (after being raised by a pack of wolves like a little badass) range from cute to terrifying to majestic, but also lack a distinct personality & emotional pallet that Baloo brings to the table. The Jungle Book is a two-fold tale of revenge (one for Mowgli & one for the wicked tiger Shere Khan) as well as a classic coming of age story about a hero finding their place in the world, but those plot machinations are somewhat insignificant in comparison to the emotional core of Baloo’s close friendship with Mowgli (which develops a little quickly here; I’d like to have seen it given a little more room to breathe). So much of that impact rests on the all-too-capable shoulders of one Bill Murray, who delivers his best performance in years here (outside maybe his collaborations with Wes Anderson).

You might think that performance wouldn’t matter so much in a film populated with CG animals, but part of what makes The Jungle Book such a technical marvel is how realistic the animal faces are while still retaining the expressive qualities of the actors who voice them. The film essentially looks like those nature-themed t-shirts you can only seem to buy at national parks & gun shows come to life, but it’s the motion capture technology that adds a whole other layer of awe to the film’s visuals. Lupita Nyong’o is very sweet as the wolf mother Rashka who tells who tells Mowgli things like “No matter where you go or what they call you, you will always be my son.” Christopher Walken is wonderfully bizarre as the mythically gigantic orangutan King Louie (I’m guessing his uncomfortable turn as Captain Hook last year was a kind of dry run?). ScarJo & Idris Elba are both effectively terrifying in their respective roles as a murderous snake & tiger (with Johansson more or less combining her parts in Her & Under the Skin on her end). None impress quite as much as Murray does here as the con artist bear Baloo, however. Just look at his Harry and the Hendersons moment when he has to push Mowgli away despite his deep affection and you’ll find more pathos in those thirty seconds than most of the rest of the film could carry with all the time in the world. Murray has always been exceptional in his interactions with children on camera & his casting here was a brilliant choice that elevated the material greatly in terms of emotional impact.

That being said, I do feel there was somewhat of an emotional deficit at work here that made The Jungle Book more of a technical achievement than an all-around cinematic one. This was the most awe-inspiring depiction of talking animals I can think of since George Miller’s Babe (and one of the best depictions of animal coexistence politics since Babe 2: Pig in the City), but it didn’t quite reach Babe’s emotionally impactful penchant for drama. I could easily recommend The Jungle Book the same way I’d recommend a Hugo or a Dredd. You have to see this movie in the theater. You have to see it in 3D. I just don’t think it commands quite the same emotional weight as some of Disney’s more pointed work, with Zootopia being a great example from earlier this year. I should note that I might’ve been a little distracted by exceptionally poor movie theater etiquette at the particular screening I attended (screaming children, repetitive Facebooking, 4/20 bros acting unruly, the full gamut), but my emotional detachment from the film still remains true. It was beautiful to look at & Baloo made it fun, but I wish it had hit me harder square in the feelings.

It’s also worth mentioning, because it’s such an unfamiliar reaction for me, that the end credits for the film might’ve been my favorite part of the whole ordeal. The obnoxious crowd scuttled out of the theater & left me mostly alone with a beautiful pop-up book animation on a blue velvet background that made excellent use of the 3D technology on hand by playing with depth & scale. Walken’s weirdo performance also returned to serenade the (mostly empty) crowd with more New Orleans-inspired tunage and that oddly nostalgic yellow font returned to make me feel warm & fuzzy for reasons that are difficult to pinpoint. All that was missing was some extra Bill Murray content. It sounds kind of vapid to say, but the end credits in itself seemed to position The Jungle Book as a huge advancement in cinema’s visual tools, with encouraging implications as to how that advancement could be applied in a meticulously manicured art film (once it’s more affordable/accessible). The film was visually fascinating & at times wildly fun, but for the most part it just made me excited about the future of movies in general.

-Brandon Ledet