I Drink Your Blood (1970)

The two things I dislike & distrust most about 1970s grindhouse genre cheapies are the rampant depictions of sexual assault and the lethargic, stoney-baloney pacing. I Drink Your Blood suffers from both, yet the movie charmed me anyway. For all the exploitative & energetic faults I can find in the film as a supposed shock-a-minute gore fest, it’s just too gleefully & gloriously trashy on a conceptual level for me to disregard its merits. A nasty grindhouse gross-out about rabid, Satanic hippie cannibals chowing down on the God-fearing folks of a town just like yours, I Drink Your Blood is perfectly calibrated midnight fare. Even my complaints about its pacing & careless sexual assault issues are more endemic to the era of its genre than indicative of its strengths as an isolated picture; the rape occurs off-screen, not at all played for titillation, and the slow pace allows breathing room for a rowdy public screening party atmosphere (that I was likely missing out on by watching the film alone on my couch via Kanopy). This is one of those curios that’s commendable for the audacity of its own existence, especially considering its ludicrous premise and the extremity of its apparent politics—a movie that’s most entertaining for the disbelief that your watching it all, that it was ever made or distributed.

Satan-worshipping hippies invade a small town, planning to stage sacrificial rituals in the nearby woods. They brutalize & rape eavesdroppers, laugh in the face of local children & elderly, and tiptoe toward graduating from animal sacrifices to their Dark Lord to human ones. Fed up with the adults around him’s unwillingness to confront these youth culture reprobates, a child plans to rid his town of the hippie scum by feeding them meat pies he injects with rabies-infected dog blood. The plan backfires, as the hippies foam at the mouth and become crazed cannibals, eating everyone they can get their mouths on, spreading rabies to survivors. The result is the mayhem typical to a zombie outbreak, with the red acrylic stage blood of most grindhouse productions bathing the town as lives, limbs, and infected rats are liberally strewn about. The rabies is also spread through the hippies’ shameless sexual exploits (such as banging an entire crew of construction workers at once), recalling early stirrings of Cronenberg freak-outs like Shivers. You could probably also track the film as an influence on other mania-driven horrors like George Romero’s The Crazies, Sion Sono’s Suicide Club, and even the recent Nic Cage pic Mom & Dad, but ultimately it feels very much like a product of its time, just another batshit insane drive-in horror of the grindhouse era.

Nothing demonstrates I Drink Your Blood’s quality of being of its time quite like the film’s connection to the Manson Family murders. Less than a year after the infamous slaughter of Sharon Tate & house guests, this film shamelessly exploited the public’s fear of acid-dropping, Satan worshipping hippies by making the entire Free Love moment look like a cover for the hedonistic violence that was secretly driving the counterculture. It even makes hippies’ perceived egalitarian racial politics out to be something oddly sinister, with widely varied ethnicities represented among the cannibals’ ranks exaggerated as if they were gangs from The Warriors. And just in case you don’t connect the dots between those killer hippie scum and the killer hippies in the newspapers, the cannibals in the film write “PIG” in lipstick on their first human sacrifice’s stomach, one of the more widely-shared lurid details from the Sharon Tate tragedy, I Drink Your Blood attempts to scare audiences with alarmist depictions of youths gone out of control, the same tactic exploited in later cult pictures like Class of 1999. The irony, of course, is that most of the audience for these shock-a-minute genre pictures is the youth of the day, so that they always play as a kind of perverse, tongue-in-cheek parody of that alarmism.

Despite all of I Drink Your Blood’s shoddiness in craft and laughable attacks on the ills of youth culture & peace-loving (read: Satan-worshipping) hippiedom, the film is still grimy enough to be genuinely upsetting. Its characters’ hyperviolent LSD freak-outs are never accompanied by goofball hallucinatory imagery — instead manifesting as frustrated, sweaty intensity & wide-eyed madness. Even before the LSD or rabies kicks in, the hippies are already at least a little terrifying, especially as they maniacally chase rats out of their new squat with early signs of bloodlust. That mood-setter makes the eventual rabid hippie mayhem feel like a plague of rats spreading through small-town America – a grotesquely reductive, Conservative view of the times (hilariously so). There’s an authenticity to that viewpoint too, as even the crew of this production had territorial fights with the residents of the small town where they filmed, uptight folks who did not want their kind around. I could lie & say that this genuinely disturbing grime & historical context are what makes the film worth a watch, but the truth is that those are just lagniappe textures to the movie’s true bread & rabid dog’s blood-injected butter: the absurdity of its premise. Like most grindhouse fare, this is a movie that’s largely entertaining for its over-the-top conceptual indulgences, something you have to tolerate a little moral unease & impatience to fully appreciate.

-Brandon Ledet

Episode #62 of The Swampflix Podcast: Psycho Sequels & Don’t Look Now (1973)

Welcome to Episode #62 of The Swampflix Podcast. For our sixty-second episode, James & Brandon discuss all four sequels to the Alfred Hitchcock classic Psycho (1960). James also makes Brandon watch Nicolas Roeg’s psychological/supernatural thriller Don’t Look Now (1973) for the first time. Enjoy!

You can stay up to date with our podcast through SoundCloud, iTunes, Stitcher, TuneIn, or by following the links on this page.

-James Cohn & Brandon Ledet

The First Purge (2018)

I’ve had zero experience with the Purge franchise until this fourth installment, a prequel arriving in theaters five long years after its source material. I believe I’ve fallen in love. The First Purge is the most fun I’ve had with a pure thriller since the femme cyber-terror pop of Nerve, joining that film’s rarified ranks of genuinely feeling like a thriller of the times. Where Nerve filtered its own nighttime neon thriller textures through a teen girl coming-of-age story, however, The First Purge dares to apply its surface level genre thrills to something much uglier & more politically confrontational. As fun as The First Purge can be as a cartoonishly violent summertime thriller, it’s also a deeply angry movie with a critical eye for American politics, especially regarding the ways police & military reinforce marginalization as determined by race & class. In its advertising, the Purge series has always stressed its participation in subversive political rhetoric; the last film in the franchise was even titled Purge: Election Year. Having never seen a previous installment, though, I can’t say with any certainty if they’ve ever before delivered substantial political commentary beyond lightly satirizing the iconography of the GOP. However, I can report that The First Purge’s own political imagery is far more daring & genuinely distressing than I ever assumed the franchise could be.

As the title indicates, The First Purge details the first-ever Purge Night in an alternate timeline America, which is treated in-film as a socio-political experiment. In case you’re unfamiliar with the series’ unifying conceit, Purge Night is an annual 12-hour period where all crime, including murder, is made temporarily legal. It’s a government-sanctioned tradition supposedly intended as a “societal catharsis,” but more practically functions as targeted population control. It’s no coincidence, then, that the trial run beta test version of Purge Night is staged in the predominately POC neighborhoods of Staten Island. The government exploits Staten Island’s residents’ financial desperation by bribing them to participate in the Purge “experiment,” leaving a wide cross-section of young partiers, old church-goers, power-hungry drug dealers, and community-protective protestors behind to fight for survival in the legal/lethal free-for-all. When Staten Island shrugs off the opportunity to kill their own and instead throw “Purge Parties” to celebrate the incoming cash flow, the government deploys mercenary operatives in disguise to murder the island’s citizens by their own hands, selling the story of the first Purge to the rest of the nation as a resounding success. This influx of militaristic, murderous white men into mostly black neighborhoods is where The First Purge finds its volatile political tension, a conflict it exploits for everything it’s worth.

There’s nothing subtle about The First Purge’s political messaging in its depictions of white government operatives invading helpless, economically wrecked black neighborhoods to thin out the ranks of its own citizenry, nor should there be. We do not live in subtle times. What I didn’t expect, however, was that the film would be willing to push the imagery of its volatile racial politics to the extremes it achieves as the violence reaches its third act crescendo. White militants disguise their identity with masks & costumes to obscure the government’s involvement in the massacre. This starts traditionally enough with spooky Halloween garb meant to paralyze their victims with fear. As the clear racial divisions between combatants fully comes into focus, however, the costuming’s politically charged imagery escalates so that the white militants are dressed in Nazi uniforms, KKK robes, and blackface. There might have been a time, even in recent memory, where that racist iconography may have felt like a bit much, but after Trump’s election and last year’s disastrous, racist demonstrations in Charlottesville, it feels like a nauseatingly accurate portrait of where America’s politics are seated in the late 2010s. The film’s fictional political party The New Founding Fathers falls just short of adopting “Make America Great Again” as a campaign slogan. The threat of sexual assault on Purge Night is derided as “pussy-grabbing.” Billboards advertise assault rifles with the casual attitude they’d use to advertise groceries. The political lines are clearly dawn in the text, often in its visual language, and there’s immense value to that disregard for subtlety. What’s most upsetting about the film’s rampant, over-the-top violence is the way it’s only a mild exaggeration of the violence in our current national reality.

Part of the reason I had little interest in the original Purge movie was that it was framed as a home invasion story, one where a macho protector father figure has to save his family from the moral decay of the world outside. The First Purge explodes that premise in two thrilling ways: it dares to venture outside to fully exploit the widespread mayhem indicated by its conceit and it shifts the guilt of the violence from marginalized, desperate people to the forces that keep them in place. I’m not sure the world needs another story about a white father figure with a gun protecting his home from the crazed urban masses, but there is certainly value to showing the ways those same masses are exploited & abused by a racist police state that wants them dead. What’s most admirable about The First Purge is the way it deals in that heavy-handed, sickening political allegory while still often playing as pure genre fun. There’s enough neon lighting, expertly staged jump scares, and crazed maniacs (there’s a character named Skeletor in particular who’s a nonstop goddamn nightmare) detached from any direct political commentary for the film to succeed just fine without it. Instead of being content with those surface pleasures and making light political jabs at hot, safe topics like “fake news” & drone surveillance, the movie instead picks at the nation’s most infected political scabs without fear of who it might piss off by likening the government to the Gestapo or the KKK. I greatly respect if for that, almost enough to finally give the rest of the series a chance.

-Brandon Ledet

Resolution (2012) / The Endless (2018)

I’ve never written a dual movie review before, but I’ve also never reviewed a sequel quite like The Endless before. It’s possible that someone stumbling into the picture uninitiated to its 2012 predecessor, Resolution, will leave it with just as many questions as the fully prepared. A low-key sci-fi freak-out that attempts big ideas through limited means, The Endless deliberately raises questions it has no intention to answer, so all audiences are going to leave the picture perplexed. Familiarity with Resolution is still a prerequisite for the full perplexing experience, though. Although hardly anyone saw Resolution in its original run and The Endless makes little mention of it in its promotional material, the 2018 update from writers/directors/stars Justin Benson & Aaron Moorhead is very much a direct, continuity-detailed sequel that builds off the first film’s themes & conceit. Their budget for special effects spectacle may have jumped slightly in the half-decade between the two pictures, but the films’ shared story & sci-fi world-building are entirely of a piece, to the point where they are more inseparable than even the average superhero follow-up with “2” in its title.

Resolution is an extraordinary tale of two very ordinary bros who trespass onto protected Native American property and find themselves victims of an invisible, supernatural menace. One bro is a raving lunatic who spends his days smoking crack on a dirty mattress and firing a pistol into the woods. The other is a concerned friend who handcuffs him out of arms’ reach of the aforementioned drugs & firearms in an effort to save his life by sobering him up. While waiting for the cocaine to leave the more troubled bro’s body, the pair of foul-mouthed galoots begin to experience increasing exposure to unexplainable phenomena. Because the film was cheaply made, its introduction of sci-fi elements to its small-cast drama is mostly constructed with words instead of imagery. Conspiracy theories about government coverups of space alien contact, alternate dimensions, ghosts, “UFO death cults,” and physical confrontations with Hell are peppered throughout the dialogue to prepare the audience for the supernatural menace to come. It turns out that menace is the audience itself too, as the movie gradually becomes a sci-fi take on Cabin the Woods’s examination of consumer complicity in genre film violence. As the two bros are inundated with mysterious recordings on photographs, vinyl records, strips of film, VHS cassettes, and emailed digi-videos, Resolution becomes a story about stories, where an off-screen menace (presumably including the audience) requires a violent end to their narrative to be satiated by the experience. That’s lofty thematic ground for a film that looks like it was pieced together over a few bro-buds’ weekend hangouts.

The Endless drops Resolution’s Native American abuse themes to focus on the “UFO death cults” that lurked at the first movie’s fringes. Two brothers, seemingly unconnected to the bros from the first film, foolishly decide to return to a cultist compound where they were raised to challenge what they’ve been told about their past by their state-sanctioned deprogramming therapists. There, they find unexplainable “natural” phenomena within their old terrain, anomalies they had mentally dismissed as faulty childhood memories. Most significantly, the members of the cult have not seemed to age a day in the decades since they first left, which is indicative of the cycles of time that loop on the mysterious, paranormal landscape where both films take place. The Endless drops Resolution’s fixation on the power of myth & storytelling to instead explore themes of self-destructive ruts, where patterns of unhealthy behavior repeat in perpetuity for anyone who fixates on the past. The movie directly connects with its predecessor’s narrative – first in the form of mysterious, Caché-like recordings and then in a more direct, unsubtle way that combines the two film’s themes of linear storytelling & endless time loops in an oddly satisfying cohesion, even if a perplexing one. Once again, the supposed threat of the “UFO death cult” is a narrative misdirection, much like the expected Native American curse of Resolution. The real menace at work in The Endless is more an existential, unknowable curse born of its own existence & search for a purpose. It’s trippy stuff.

In all honesty, these are two movies I respect for their ambition more than I enjoy them as entertainment. I had high hopes for this double feature after first being exposed to Benson & Moorhead in the Lovecraftian romance horror Spring, which remains their greatest achievement to date. Spring matched the duo’s obvious, admirable interest in reaching beyond the typical bounds of low-budget filmmaking for grander ideas & scope with something both Resolution & The Endless were missing: genuine heart. I like to think of this difference as being akin to the jump Shane Carruth made between his films Primer & Upstream Color, which were galaxies apart in terms of emotional impact, even if the scope of their conceptual ideas were evenly matched. In these pictures from Benson & Moorhead, there’s a macho bravado that keeps genuine emotion at a distance. Spring also had an ordinary-bro protagonist, but he was one made vulnerable by a horrific, supernatural romance beyond this control. The macho brutes who command the runtimes of this double feature are much more difficult to care about, despite the movies’ insistence that they’re relatable, everyday dudes. When we’re listening to the bros of Resolution tease each other about the hideous “hogs” they hooked up with in their more youthful days or when they “comically” deny outsiders’ assumptions that they’re a romantic couple with a grossed-out fervor, it feels as if the movie is asking us to laugh along with them instead of finding them grotesque. The brothers of The Endless (played by Benson & Moorhead themselves) don’t fare much better, showing little human vulnerability in their base desires to hook up with beautiful women and escape the clutches of an invisible, supernatural menace. Essentially, these two movies assume a certain macho POV from their audience that can be a huge turn-off when it misses the mark.

Thankfully, the high-concept sci-fi crises of Resolution & The Endless don’t require much emotional involvement to be interesting on their own. Likewise, both films are admirable as examples of small-scale filmmaking pulled off with huge ambition in craft. Together, their shared runtime is somewhat demanding for a pair of movies with no emotional hook in their protagonists’ confrontation with the unknown. They do manage to make up for that shortcoming, though, mostly by provoking the audience to interrogate their own existence, purpose, and participation in this creation & sharing of myths. Like Spring, this is a pair of films that deserves to be seen by a larger cross-section of people than who will ever give it a chance, if not only for the reminder of how few resources you need to tackle something bigger than yourself and your craft. They’re just lacking Spring’s emotional core.

-Brandon Ledet

The Fly II (1989)

One of my favorite phenomena in the history of genre cinema is the R-rated horror film that feels like it was made for children. Mostly born of the VHS era, titles like The Dentist, The Ice Cream Man, Killer Klowns from Outer Space, and practically any Charles Band production you could name all feel like they were intended for a juvenile audience in their artistic sensibilities, but also happen to be overrun with sex, monsters, and intense gore. Much hated for its deviation from its predecessor’s more adult tone, The Fly II (1989) is an impeccable specimen of the R-Rated children’s horror. Directed by Chris Walas, the special effects artist responsible for the grotesque mayhem of Cronenberg’s iconic 1986 remake of The Fly (1958), The Fly II is an over-the-top indulgence in ooey-gooey practical effects work worthy of the most vomitous nightmare. Most of the The Fly II’s negative reputation is in the claim that Walas’s special effects showcase was the only thing on the movie’s mind, that there is no plot or substance to speak of outside the movie’s many, many gross-out gags & surreal bodily transformations. That criticism discounts the most interesting aspect of The Fly II, the fact that everything outside its Lovecraftian, sci-fi creature transformations plays like a late-80s kids’ movie more than any direct Cronenberg descendent likely should. The two central relationships at the film’s core are essentially a boy-and-his-dog coming of age drama and a wish-fulfillment fantasy about growing up overnight, conveying R-rated perversions of movies like Big & My Dog Skip. The juxtaposition of these kids’ movies sensibilities and the nightmarish gore of the film’s gross-out creature transformations makes for a much more interesting tension than The Fly II is often given credit for. The movie deserves to be understood less as a diminished-returns echo of Cronenberg’s work and more as a high-end, well executed specimen of one of the strangest corners of VHS-era horror cinema.

For a movie with hardly any cast rollover from the Cronenberg “original”, The Fly II is shockingly confident in operating as a direct sequel to its predecessor. Tertiary player John Getz, the only returning cast member, watches in horror as “Geena Davis” (replacement actor Saffron Henderson, whom the film makes no attempt to disguise) gives birth to the resulting child from her first-film love affair with Jeff Goldblum’s Brundlefly. Goldblum himself only appears in-film in the form of pre-taped video diaries documenting his (disastrous) teleportation experiments, which are essentially deleted scenes from The Fly repurposed to legitimize this film’s existence. It’s difficult to take too much notice of these casting cheats & narrative workarounds, though, since the birthing scene that opens The Fly II is so overwhelmingly traumatizing that the petty concerns of series continuity are entirely beside the point. “Geena Davis’s” pregnant belly writhes with the contortions of a monster struggling to break free from within. She shrieks, “Get it out of me!” as surgeons pull a mutated, inhuman knot of tissue from inside her body, a cocoonish husk that leaks a milky bile from its creases. The husk cracks open to reveal a healthy-looking human baby inside, which the surgeons lift into the light with perplexed awe. This unholy surgical nightmare of an opening scene is a warning shot for the many grotesqueries to come. The body horror of bug-like transformations & fleshy decay from Cronenbrg’s The Fly repeat here, but Chris Walas uses them as a mere launching point for a relentless onslaught of even more varied gross-outs: mutated pets, infected injection wounds, face-melting bug bile, and an extension of the first film’s climactic reveal of the Brundlefly’s final form into nearly a half-hour’s worth of shameless creature feature mayhem. It’s easy to see how someone could dismiss the film as an excuse for indulgences in gross-out practical effects (especially given Walas’s background & the flimsy connective tissue between its narrative & the previous film’s) but that unwillingness to engage with the film doesn’t consider two very important factors: practical effects gore is inherently cool on its own and this particular story would still be remarkably bizarre without it.

“Geena Davis’s” inhuman husk-baby is raised as the property of the evil corporation who funded the original film’s teleportation experiments. Martinfly, son of Brundlefly, grows up incredibly fast (and with incredible intelligence) thanks to his father’s compromised DNA. In the early stretch he’s a Book of Henry-style smartass (complete with homemade helmet contraption) who maintains a lifelong rivalry with the evil scientists who study/torture him – corporate villains he refers to as “the people who live beyond the [two-way] mirror.” Because of his accelerated Brundlegrowth, Martinfly doesn’t last long in this juvenile state. On his fifth birthday he’s revealed to be a full-grown Eric Stotlz, a super intelligent specimen with the emotional intelligence of a young child. In this “adult,” rapidly decaying body, Martinfly fulfills common childhood fantasies about growing up overnight, claiming the privacy & personal property privileges of being a grown-up that most children long for. This bizarre version of Big is made horrifically perverse when the five-year-old Martinfly woos himself a twenty-something girlfriend (with their taboo lovemaking secretly surveilled & documented by the evil corporation’s science lab staff, of course). Concurrently, Eric Stoltz’s adult-toddler also befriend a golden retriever who is kept on-site as a test subject in the continued (and increasingly unsuccessful) teleportation experiments. This boy/dog-bonding children’s media trope is turned into its own skin-crawling nightmare when the poor pup is horribly mutilated in a failed transportation, then kept alive for years in intense pain & physical dysfunction for further research, a mangled mess of muscle & fur. Martinfly eventually gets his ultraviolent revenge on his lifelong abusers, particularly the Daddy Warbucks father figure who placated him through the torture/research, when he retreats into a second husk and metamorphosizes into a giant, killer bug beast, destroying the facility that has imprisoned him since birth. Everything preceding that traditional creature feature payoff, however, is a bizarre, nightmarish perversion of kids’ movie tones & tropes, which is exactly what makes The Fly II stand out as a unique practical effects gore fest.

Of course, there are a few moments of so-bad-it’s-good camp that flavor The Fly II’s VHS era pleasures. I’m particularly tickled by a scene where a dejected Martinfly bitterly stares at a bug-zapper while his housefly brethren are obliterated by its allure – the blue glow of their destruction lighting his melodramatic monologue about the meaningless of life. The over-the-top staging of that third act slump feels entirely at home with the film’s other campy touches, which recall the juvenile, unsubtle eye of vintage superhero comics. Not only does the movie begin as a kind of superhero origin story and heavily features a smiling Lex Luthor-type archvillain as its antagonist, it also leans heavily into the increased strength & agility Martinfly’s transformation affords his body. Even the creature’s final form is surprisingly mobile (especially for a hand-built puppet), leaping from platform to platform in the evil science lab like a visibly grotesque superhero, getting revenge on faceless baddies who torture animals for profit. This comic book sensibility is partly what makes The Fly II feel like it was made for children despite the intense gross-out gore featured throughout. The movie’s direct sequel even took the form of a short-run comic book instead of a feature film: a miniseries titled The Fly: Outbreak, published in 2015. Considering The Fly II’s distinct comic book sensibilities, the larger boom of R-rated kids’ horror in its late-80s era could be understood as a continuation of the tradition established by EC Comics in the 1950s, where juvenile morality tales were filtered through increasingly grotesque, supernatural plots. The same year of this film’s release there was even a more deliberate, direct attempt to keep that EC Comics tradition alive in the launching of HBO’s Tales from the Crypt horror anthology series, which also juxtaposed adult sex & gore with juvenile media sensibilities.

Like the better episodes of Tales from the Crypt and other VHS era oddities of its ilk, The Fly II feels like the exact kind of movie that would grab a child’s attention on late-night cable after their parents fell asleep, then scar them for life with nightmare imagery of melted faces, mutated dogs, gigantic bug-beasts, and milk-leaking husk babies. Its tone can be campy at the fringes (as expected, given the material) but it’s also complicated by the severity of its details, especially its dog torture & Eric Stoltz’s lead performance, which is heroically convincing, considering the ludicrous plot it anchors. The Fly II may over-indulge in Chris Walas’s artistic interest in practical effects gore (an attention to tangible, hands-on craft that only becomes more valuable the further we sink into CG tedium), but the consensus claim that those effects are the only noteworthy aspect of the film deliberately ignores how incredibly bizarre its R-rated children’s movie sensibilities can be and where that astoundingly self-conflicted tone fits in with the larger history of horror as a modern artform.

-Brandon Ledet

Unfriended 2: Dark Web (2018)

Anyone who regularly reads this blog should know by now that I’m a huge sucker for genre films about the evils of the internet. Two of my last few Movie of the Month selections, Unfriended & Suicide Club, were unconsciously guided by this genre fixation, and I’ve also been prone to positively reviewing even less respected technophobic horrors of their ilk: Sickhouse, FearDotCom, Friend Request, Truth or Dare, #horror, etc. It should be no surprise, then, that I got a kick out of Unfriended 2: Dark Web, as it’s a continuation of the exact genre territory I’ve been evangelizing for to deaf ears for years. Not only are these technophobic internet thrillers illustrative of public mystique around what, exactly, is possible online (so that they all age about as hilariously as films like The Net & Hackers have), but they’re also valuable as records of what modern online usage looks & feels like, especially on social media platforms. Even if just by happenstance, they document modern, mundane user interface experiences for cultural prosperity in a way classier productions wouldn’t dare. I may be running into a wall with these internet-fearing technothrillers, though, now that I’ve been intentionally watching them en masse. It’s highly likely that I would have been even more ecstatic about the online culture documentation & exploitation captured in Unfriended 2: Dark Web had I not already seen the same territory better covered in other recent productions. I enjoyed the film as a participation in the Evil Internet canon, but felt it lacking in any expansion of that genre’s bounds, which is something anyone who’s seen fewer of these damned things would not likely care about.

The first Unfriended bests its sequel (as might be expected in any horror franchise) in its audacity to reach beyond the real-life limitations of the internet by melding the technological with the supernatural. Dark Web brings the Unfriended series back to Plant Earth to follow a (slightly) less implausible plot. To put it plainly, there are no vengeful computer ghosts in this follow-up. That willingness to deviate from its predecessor would seem like a good impulse for a sequel to a high-concept horror cheapie, but by ridding itself of its predecessor’s paranormal terror, the movie instead aligns itself with territory already covered by the underrated technothriller gem Nerve. Dark Web essentially filters Nerve’s conspiracy theorist plot about internet cretins “on the dark web” terrorizing teens online for entertainment & profit through the first Unfriended’s laptop interface gimmick. The comparisons to both superior predecessors are unflattering. Dark Web does little to alter or advance the original Unfriended’s real-time Skype session gimmick and Nerve’s own version of its story is much more unique, delivering one of the most aggressively fun, girly action thrillers of the decade. Of course, not that many people saw Nerve and/or Unfriended and even fewer hold them both in as high of a regard as I do (at the very least, I believe Unfriended deserves to be lauded as one of the best horror films of the 2010s), so these side-by-side comparisons are not likely to be a widespread hang-up. In a way, because it doesn’t go for broke in either stylistic deviations or supernatural phenomena, Dark Web might even be a better cyber-horror gateway film than the two I personally see as superior examples of its ilk.

Like in the first Unfriended film, a group of online teens in a shared Skype chat are terrorized by forces beyond their control, held hostage before their monitors at the threat of death. Instead of an all-powerful computer ghost threatening their lives, however, these kids are tormented by a vast network of powerful lurkers on the dark net — real-life, evil reprobates who can seemingly hack into anything electrical to dispose of their enemies/victims. In its references to the dark net’s ties to ancient mythology and in its villains’ exploitation of impossible identity-obscuring glitch software, the movie teases notes of supernatural forces at work in this online hostage crisis, but those aspects of the conflict mostly amount to go-nowhere intimidation tactics. Likewise, the first film’s persecution of teens for being selfish liars & bullies is dropped to instead torment victims who don’t deserve it – kids whose greatest crimes are minor theft and, worse, a love for Cards Against Humanity. With the supernatural & moralistic aspects of Unfriended dropped for expediency, Dark Web mostly functions as a slightly more grounded, streamlined version of its predecessor. It’s a choice that helps the series develop as a new horror anthology institution, especially considering this groups of teens’ disconnection with the previous batch. It’s also one that trades in its own potential eccentricities for something more widely palatable, but less distinct.

Any nitpicking complaints I may have about Unfriended: Dark Web are likely are a result of my too-high personal esteem for the genre territory it echoes without expansion or evolution. I’m like a joyless Star Wars nerd complaining about that franchises’ recent batch of sequels because of what they didn’t do instead of celebrating them for what they are. Ultimately, this is a solid Evil Internet technohorror, one that might even be a boon for the genre in its potential to reel in new fans who would have been turned off by indulgences like the first Unfriended’s computer ghost antics or Nerve’s unusually girly action-thriller beats. The toning down of those indulgences is precisely what’s tempering my own enthusiasm for this particular entry in the Evil Internet canon, but it’s still a welcome specimen of a little loved genre I have a dark web-sized soft spot for.

-Brandon Ledet

Evils of the Night (1985)

At the center of every early 80s slasher is a self-contradictory attitude towards sex. As a genre, slashers are obsessed with teenage horniness. However, they also reinforce old-fashioned values towards sexuality by punishing teen libidos with swift deaths, usually before the desire is consummated. The slasher is an evolution of the classic “road to ruin” exploitation picture in that way, allowing its audience to indulge in the thrill of young people (especially women) misbehaving, only to be brutally punished for the transgression. The 1985 sci-fi horror Evils of the Night starts as a brilliant subversion of that prudish, self-contradictory moralism. Evils of the Night begins the way most slashers do: gawking at teens as they make love in the woods, then are attacked by a mysterious, masked assailant. What’s different is how far the violence-inciting lovemaking goes. Implied cunnilingus & a young woman licking her male partner’s chest hairs immediately indicate that Evils of the Night is willing to push its prurient obsession with teenage horniness beyond the sheepish boundaries of the typical slasher. Then the young dummies start fucking, like, for real. The sex is likely simulated, but it is graphic, falling an insertion shot short of hardcore pornography. A dimwitted teen is still choked to death by an off-screen killer mid-coitus, so the movie easily qualifies as a genuine slasher specimen. It’s also a softcore porno, though, one where 80s pornstar Amber Lynn is joined by the likes of aged television personalities John Carradine, Julie Newmar (Catwoman), and Tina Louise (Ginger, of Gilligan’s Island). And as if that weren’t enough bizarro energy for a 74 minute horror cheapie, the movie is also overrun with 1950s-style space aliens, just because.

On Wikipedia, Evils of the Night is listed as a “science fiction/porno horror” hybrid. This is technically accurate, but it’s difficult to say if any one of the three genres listed in that descriptor are fully satisfied by the film as a finished product. The first half of Evils of the Night is a delightful novelty. Most cheap horror films are usually criticized for having porn-level acting & sets anyway, so it’s oddly refreshing to see one follow through on that (usually unintended) atmosphere. Suntanned idiots pound cheap beer & skinny-dip in a secluded campsite lake while an 80s pop music soundtrack inanely rattles, “Boys will be boys, that’s how they’ll always be.” The only thing that feels out of place is that the genre’s juvenile fixation on naked breasts is dragged out to an absurd length, to the point where two girls are sensually rubbing suntan lotion on each other’s areolas in a display of true, helpful friendship. This gaggle of horned-up teen idiots are incrementally thinned out by elderly garage mechanics in ski masks, who abduct them in small batches and sell them alive to a nearby “hospital” run by space aliens who trade gold coins for teen blood. The sci-fi costuming of the hospital nursing staff looks like an Atomic Age diner-themed strip club uniform, but the nurses themselves never get in on the lurid sex action enjoyed by the pre-abducted teens (outside some mild lesbian caresses). Instead, they shoot stun gun laser beams out of their space alien finger rings and await orders from the bombshell doctor in charge (Newmar), as if this were a colorized Ed Wood picture instead of a slasher-spoofing “porno horror.” Unfortunately, the two halves of the film, the sex slasher and the retro sci-throwback, never converge with any satisfaction. Instead, the movie is seemingly zapped of all its energy (and budget) midway through and wastes an alarming portion of its runtime in the wicked mechanics’ garage, patiently waiting for the credits to roll.

The first shot of Evils of the Night is an impressive special effects display of a UFO landing in the woods, teasing a grand sci-fi spectacle the movie has no intention to deliver. By the time you realize the entire third act is going to be staged in an unadorned garage, however, it becomes clear that special effects footage was lifted from a better-funded production. Had the sci-fi portion of the film led to the hospital staff’s grotesque practical effects transformations into alien beasts it could have made a substantial mark as a late-right cult film oddity. Instead, it drops the two things that make it notable as a variation on the slasher genre (the aliens and the sex) and concludes with two greasy creeps wielding phallic industrial drills, a display we’ve seen pulled off before (and better) in titles like Slumber Party Massacre & Body Double. It’s almost bizarre enough in that opening, pornographic stretch to make the third act’s doldrums worthwhile, though. Evils of the Night only becomes bland once it stops having sex and starts playing its straight-forward slasher beats as if they were inherently interesting on their own. With a more punched-up conclusion (either through space alien transformations or more lakeside skin-lotioning) it could have been a midnight movie classic. Instead, it’s the kind of midnight movie that starts as perversely thrilling, then puts you to sleep halfway through.

-Brandon Ledet

Jurassic World: Fallen Kingdom (2018)

Let me get the hottest take you’ll read in this review out of the way upfront: 1997’s The Lost World is the best film in the Jurassic Park franchise. As a technical achievement & a special effects showcase, there’s no topping the original Jurassic Park film from 1993, but The Lost World has a much more exciting, bonkers energy to it as a mean, over-the-top novelty in a way that’s always stuck with me. I prefer Spielberg when he embraces the B-movie spirit of his genre films, which are essentially $100+mil versions of Roger Corman’s schtick, instead of trying to “elevate” them into respectable material. The jump scares, suburban-invasion monster attacks, and raptor-kicking gymnastics of The Lost World strike the perfect B-movie tone needed to bring the Jurassic Park franchise into what it always pretends to be but rarely is: a series of creature features about the horrors of dinosaurs invading the modern world. I wasn’t much impressed by Colin Trevorrow’s recent soft-reboot to the franchise, Jurassic World (outside Bryce Dallas Howard’s laughably awful performance therein), but its own horror-centric sequel attempts the same B-movie revitalization that The Lost World brought to its predecessor in a way I can’t help but appreciate. Fallen Kingdom is dumber, meaner, and more over-the-top than the first Jurassic World, but it leans so heavily into the franchise’s modern world dino-horror tendencies that it feels like a remarkable improvement anyway. The only problem is that its characters & dialogue aren’t anywhere near as interesting as its big picture ideas.

Chris Pratt & Bryce Dallas Howard return as the world’s blandest romantic duo, this time with Howard’s absurdly inhuman performance zapped of its eccentricities so that she’s just as uninteresting as Pratt (although she is introduced in an audience-trolling shot that starts with her infamous high heel running shoes). They team up to rescue the world’s remaining dinosaurs from the island where the previous film was staged, as it is under the threat of a very active volcano. Unbeknownst to them, the privatized military they’re helping “rescue” these endangered dinos are actually villainous capitalists who are tasked with abducting the poor beasts only to sell them as organic weapons on the black market. This sets up a political dichotomy between bleeding-heart animal rights activists dedicated to “Save Our Dinos” and capitalist meanies who only want to ravage the earth for “easy” profit (there’s got to be a better way to make money than herding and capturing dinosaurs). The movie uses that political divide to shoehorn in some painfully unfunny anti-Trump humor with throwaway lines about “nasty women,” CNN scrolls joking about the president’s science denial, and a villainous turn from Toby Jones as a dino auctioneer with a grotesque orange-hair combover. The political humor is too vague & out-of-place to mean much of anything, except that the movie is going to age about as well as a canned fart. Likewise, the volcanic dino rescue is an over-labored setup for the movie’s much more interesting second half, even if its lava explosion action sequence does generate some memorable imagery. Fallen Kingdom opens with a punishing tedium not seen in this franchise since the doldrums of Jurassic Park III, so it’s downright miraculous that the film turns itself around enough to thrive as an over-the-top novelty horror in its second half.

All credit to Fallen Kingdom‘s back-half turnaround as a passably decent horror film goes to director J.A. Bayona (hot off the heels of his undervalued fantasy drama A Monster Calls). Outside a few moments of dino-melting volcanic mayhem in the opening stretch, Bayona treats Fallen Kingdom’s first hour as a necessary evil to bring the movie (and the dinos) to where he truly wants to go: a haunted mansion. Bayona comes alive in the film’s second half, where a dinosaur auction goes inevitably wrong and a small crew of unlikely caricatures are locked in a dark Gothic manor with loose, prehistoric monsters. The better half of Fallen Kingdom is a haunted house horror movie with dinosaurs instead of ghosts, the most exciting the franchise has seen since the suburban invasion themes of The Lost World. The way Bayona plays with odd imagery, like dino shadows being cast by lightning flashes or an encroaching claw reaching to rip a child out of the safety of their bed, is some surreal horror nonsense I can’t help but appreciate for its B-movie flavored audacity. The problem is that the movie tries way too hard to justify the indulgence in its over-labored setup (the same way Rampage over-explained a “plausible” reason for its own monster mayhem earlier this year, when it should have stuck to the simplicity of its video game source material). The script also could have used a few joke punch-ups from writers who are, you know, actually funny. Neither of these issues are necessarily Bayona’s fault, though, and the director makes the best of the material he can when he’s actually let loose to play around with the film’s Gothic horror hook (recalling an absurd revision of his much better-written haunted house film The Orphanage).

The best chance Fallen Kingdom had to be its ideal self was if it were never attached to the Jurassic Park franchise at all. It opens performing the labor of tying its haunted dino house conceit into the mess leftover from the first Jurassic World movie and “closes” by setting up a clear path for the next installment. This post-MCU dedication to franchise filmmaking is a massive burden on the movie’s shoulders, barely leaving any room for its central hook to fully deliver the goods, all for the sake of cross-film storytelling logic. Maybe this burden wouldn’t be as noticeable if the characters were more engaging or the humor successfully landed (that’s generally how it works in the MCU, anyway). As is, Fallen Kingdom barely squeaks by as an enjoyable big-budget Roger Corman descendant, when it should have been the second-best film in the franchise (after The Lost World, naturally). It’s doubtful we’ll ever get another haunted house dino horror film again, so this one’s novelty deserves to be cherished, but it’s also a shame that the opportunity was buried under so much debt to a franchise that doesn’t deserve the effort.

–Brandon Ledet

Freaky Farley (2007)

I’ve gotten to the point in my recent Matt Farley obsession where the only movies I’ve watched in the past week have been Motern Media productions. As I slip further & further into his back catalog of microbudget genre films, it’s getting difficult to remember a time where I wasn’t hanging around the kitchens, backyards, and nondescript shopping districts of New England nowhere with Farley and his recurring cast of friends & collaborators. The initial joy I found in the weirdly wholesome titles Monsters, Marriage, and Murder in Manchvegas and Don’t Let the Riverbeast Get You! did drop slightly when I got to Farley’s “first” signature film, however. Freaky Farley is often reported to be the very first Matt Farley production, but it’s the third title listed in his IMDb credits and Farley himself includes links to two full-length features on YouTube that predate even those (and YouTube) on his own website. It does in some ways feel like an Official Debut, though, one where Farley & friends graduate from staging prankish, small-scale comedies on MiniDV camcorder footage to making a “real,” film fest-ready movie. It also feels like the debut of a since-solidified formula that Farley hadn’t quite yet perfected, just barely missing the sweet-spot of what makes his later works so idiosyncratically enjoyable. Manchvegas & Riverbeast are “horror” movies that do not care about delivering horror, instead functioning as absurdly wholesome hangout films that are occasionally interrupted by monsters & crazed killers. That’s what make them so fun & distinct in comparison with other no-budget “backyard” horror movies, which tend to lean into nastiness & gore in an attempt to transcend their limited means. In that tradition, Freaky Farley is closer to a true horror film, one that does not skimp on blood or kills, which exactly what makes it notably less special than the Motern Media productions that immediately followed.

That’s not to say that Freaky Farley is any less silly than a standard Matt Farley picture. This is a deeply silly movie. Farley stars as the titular killer (duh), a peeping tom who gradually graduates to murderous mayhem. Imprisoned in a mental institution, Farley teases an interviewer (and the audience) with his full backstory, sneering, “You want to figure out how my sick mind works.” The details are absurd, as you might expect, painting a picture of a child driven mad by his overbearing father (Kevin McGee, perhaps Farley’s most committed recurring player; certainly his most muscly), who forces him to pointlessly dig & refill the same backyard hole in perpetuity as punishment for various slights. The repetition of this . . . abuse? drives Farley mad until he becomes widely recognized as a laughable kook, on par with the local witch, the local ninja, and the local “bearded hobo.” His unseemly behavior begins with spying on women through their uncurtained windows as they undress, typical peeping tom behavior. It then graduates to full-on murder spree once his weirdly muscly father pushes him over the edge, devolving the back half of the film into stage blood mayhem that feels jarringly incongruous with Farley’s larger catalog. A series of violent stabbings with a pumpkin carving tool does seem totally at home with the microbudget slasher genre Farley & co. are parodying (or paying homage to, depending on how their tone hits you). However, it feels entirely foreign to the wholesome hangout pictures that would immediately follow in the Farley oeuvre, where murders are a genre inconvenience that get in the way of his oeuvre’s true joys: flatly delivered, overwritten dialogue & novelty song dance parties. What interrupts these murders does feel in-line with Farley’s later works, though; moss-covered woodland monsters called Trogs. Just like the Gospercaps & Riverbeasts that followed in the next two pictures, the Trogs are cheaply costumed beasts that tie the whole picture together in a delightfully inane spectacle, saving Freaky Farley from its own nastier impulses.

The one major advancement Freaky Farley introduced to the Motern Media filmography was a jump from DV camcorder technology to actual 16mm film. The grime & grain of late 70s microbudget slashers is more convincingly staged in this format, especially in sunlit natural environments, pushing Freaky Farley visually closer to the Sleepaway Camp & Friday the 13th sequels territory it reflects in its atypically violent tone. That 16mm visual aesthetic was later put to much better use in Monsters, Marriage, and Murder in Manchvegas, however, where its 70s slasher grime was tempered with the tone of a summer camp slideshow depicting good natured, harmless pranks. It’s that exact good-natured harmlessness that’s missing from Freaky Farley. Without it, the movie feels a little too close in tone with the microbudget horror genre it’s spoofing/lauding. There are still plenty of Farley-specific touches to enjoy here despite that more familiar tone, however. Flatly delivered lines like “I’m suddenly quite ashamed of my nakedness” & “All guys are suckers for a girl in a witch costume” hang in the air with pitch-perfect awkwardness. Similarly, the final cut of each scene drags on just a beat or two longer than it should, subtly affording the film a kind of Tim & Eric anti-humor without fully tipping its hand. Although Farley’s signature novelty songs are sadly infrequent here, there’s an excellent plot-summarizing ballad played over the end credits that make up for some of that lost time. Farley also seems to be genuinely wrestling with condescending parental sentiments like “It’s okay to have dreams, but better to have a regular paycheck” in the film, which offers an interesting self-reflection on his life’s work of making backyard movies about witches, ninjas, and trogs with consistently underwhelming success. I just don’t see much here that wasn’t substantially improved in his next production, Manchvegas, making Freaky Farley one for the Motern Media die-hards only. If you’re new to the Motern catalog, it’s better to instead watch the sweeter, more distinct picture from his two-film 16mm era, the one that immediately followed.

-Brandon Ledet

Monsters, Marriage, and Murder in Manchvegas (2009)

One of the most endearing aspects of Matt Farley’s backyard film productions is how aggressively wholesome they can be. When paying homage to Roger Corman creature features in Don’t Let the Riverbeast Get You!, Farley is far less concerned with gruesome monster mayhem than he is with what is a considerate amount of potato casserole to eat at a backyard wedding and how disputes can be settled with dance parties instead of fisticuffs. His summertime slasher send-up Monsters, Marriage, and Murder in Manchvegas, the Motern Media production that directly precedes Riverbeast, similarly shows very little interest in the violent mayhem promised in its title. The movie doubles the murderous threats presented in Riverbeast, terrorizing its small New England community with both a serial killer who only targets fiancées and a woodland species of yeti-like monsters called Gospercaps. Neither threat is treated with any kind of tonal severity, nor are they allowed to eat up much of Manchvegas’s runtime. The horror genre background setting is a selling point to get eyes on the screen, so that Farley can pursue his true passion with his friends & family (who populate his cast & crew): summertime fun. The slayings are so sparse & delayed that it’s easy to forget you’re watching a microbudget horror film at all. Instead, a weirdly wholesome, D.I.Y. comedy about “good natured, harmless pranks” guide the tone of the film as it gleefully distracts itself with “teen” romances, impromptu basketball games, and frequent visits to the lemonade stand. On the summertime horror spectrum, Monsters, Marriage, and Murder in Manchvegas is much closer to an irreverently spooky episode of The Adventures of Pete & Pete than it is to the nasty violence of a Sleepaway Camp or Friday the 13th sequel. It stubbornly withholds the genre goods, choosing instead to excel as a weirdly wholesome frivolity.

Monsters, Marriage, and Murder in Manchvegas starts with a slideshow of summertime antics befitting of a carefree preteen, but enjoyed instead by three revelers who appear to be in their mid-30s. This juvenile trio is a “gang” known as the Manchvegas Outlaw Society, a small crew of jovial pranksters who have as much fun as they can in the summertime heat before they must deal with the inconvenience of nearby serial killers & woodland monsters (who are essentially 6 foot-tall Ewoks). M.O.S. gleefully operate outside the mechanisms of the film’s true plot, in which an entirely unconnected summertime romance is threatened by both a killer who only targets recently engaged women and the entirely superfluous Gospercap monsters who stalk the woods nearby. Eventually, M.O.S. has to get involved before the killings get out of hand and they save the day through a series of weaponized pranks. For the most part, though, they just live out the slobs vs. snobs routine of a classic 1980s comedy with their most grotesque local nemesis (even going as far as attempting to recruit his butler into their “gang”). It’s very telling that once the crises of widespread deaths wrap up, the harmless pranks & romantic flings continue to their own resolutions, as they were always the film’s main priority anyway. Like with individual entries into the MCU or isolated episodes of a soap opera or pro wrestling show, it’s difficult to assess the value of a specific Matt Farley picture on its own without considering the larger impact of his catalog as a whole. If you have no prior knowledge of Matt Farley’s oeuvre it’s entirely possible that the absurdly wholesome frivolity of Monsters, Marriage, and Murder in Manchvegas will leave you frustrated, especially if you enter it looking for the traditional genre thrills of a microbudget horror film. If you’ve at least seen Don’t Let the Riverbeast Get You! before, if not any of his other films, it’ll feel like reuniting with old friends you only see once a year at summer camp. It’s just a camp that happens to occasionally be invaded by monsters & murderers.

While Manchvegas isn’t quite the crowning achievement Farley later reached with Riverbeast, it does best that film in a couple notable ways. Most immediately apparent, its visual aesthetic is much more distinct. In the early slideshow montage, I assumed a digital filter was added to afford the film a grainy 1970s look, but Manchvegas was actually shot on 16mm film. It was a choice that played beautifully into both the film’s late-70s slasher influence and its general home movies vibe, but it’s also an absurdly labor-intensive, cost-prohibitive choice I respect Farley & co-conspirator Charles Roxburgh for foolishly undertaking. Besides its more distinctive look, Manchvegas also packs its runtime with far more of Farley’s novelty pop songs (which pay his real-life bills through tens of thousands of Spotify streams). Major examples like a plot-summarizing rap song that plays over the end credits (perhaps my all-time favorite movie trope) and a montage set to a chorus of “I’m catching a killer by faking an engagement, yeah!” stick out as notable examples. What I really love, though, is the way Farley scores entirely inconsequential scenes of him playing basketball with his M.O.S. friends with a song that repeats the phrase “basketball fun, basketball fun” for full, carefree redundancy. Manchvegas also leans into Farley’s regionally specific sensibilities even in its title, which is a local, ironic joke about the glitz & glamor of Manchester, New Hampshire. The entire point of including that joke in the title is likely to grab the attention of New England locals who would be delighted that it was a term that somehow made its way into a movie. It’s the same tactic Farley uses when he adopts a creature feature or slasher genre hook to lure horror audiences into watching a backyard movie about harmless summertime pranks, or when he titles his Motern Media pop songs with search-optimized meme terms that will lead you directly to him even if you’ve never heard of him (and you likely haven’t). If you spend too much time with Farley once he has you on the hook, whether it’s with Manchvegas, Riverbeast, or a forty-second song about diarrhea, you might even sink far enough under his Motern Media spell to be convinced that he’s a certifiable genius. Two films into his catalog, I’m already a goner.

-Brandon Ledet